I love my Genesis. In
fact, aside from still owning one (Well, two. I “acquired my mother-in-law’s) –
as all video game enthusiasts should – I continue to purchase accessories and
games from garage sales and thrift store shelves, even if I already have them –
again, as any retro gamer should. I grew up with the Genesis primarily. I still
remember my father’s friend playing Sonic on his archaic, back lit, 70”(or
something, I was a little kid) big screen TV. When he handed me the controller,
at all of 5 years old, it was game over. Or game on as it may be. So when Sega
introduced a handheld that was what amounted to a portable Genesis…well, I
nearly exploded with excitement.
Ep 5: Home is Where
the Cartridge Is.
Let’s take a quick trip back in time to 1995. 9 year old me
is checking out the Star Wars action figures and Jurassic Park sets at my local
KB Toys – look it up if you never had the pleasure of visiting the now defunct
retail outlet – wondering how many my mother could be conned into purchasing
for me (sorry, Mom). As I cautiously bring my selection to the register I look
over the counter at the glass cases that contain the big prizes. Video games
are expensive, they have always been and my parents were much more likely to
only purchase games during major holidays, not when I got straight A’s on my
report cards…or begged. So I always just looked and pined for the day when I
didn’t have to worry if my mom said “no” to the latest Sonic or Zelda games.
This day however turned into a day that I will never forget. This was the first
time I saw the Sega Nomad.
If you aren’t familiar with the Sega Nomad, don’t worry. The
system had a 2 year run and never really amounted to much sales-wise. It was
big, clunky, drank power by the gallon, and cost and arm and a leg. What made
this handheld so amazing and so tantalizing to a young gamer was the games it played.
This handheld system played friggin’ Genesis games!
Released in 1995 at a whopping $180, the Nomad wasn’t Sega’s
answer to Nintendo’s powerhouse, the Game Boy. This was Sega trying its
damnedest to destroy Nintendo on even the home market. One could conceivably
think that if the Nomad had been successful, any subsequent handhelds would
have carried over the trend of cross platform playability, thereby allowing
Sega to control home markets and handhelds with the same exact library. Take
your Sonic 3 with you on the bus to school? Oh, hell yeah! Sadly, even with the
absolute best graphical capability and being able to take advantage of the
Genesis’s library the Nomad was on its last legs the moment it was released.
Now, you would think that a handheld system that could play
home system games would be a brilliant idea, and in concept it certainly is.
The problem is that with that kind of graphical power in a handheld device,
power consumption is MASSIVE. The system required 6 AA batteries and still gave the user only 2 hours of gameplay with
rechargeable batteries being flat out recommended against by Sega – they
claimed an issue regarding voltage, Ni-Cds don’t have the 1.5V needed. Oh, you
could buy a rechargeable battery pack, but that takes your already near $200
investment and added $80 more to it. This combined with its issues adapting the
Genesis add-ons like the 32X made for a tough sell.
Still with a library of games nearly 600 strong, the Nomad
managed to squeeze out roughly 1 million units sold across its life. When you
consider its ability to display those games on a handheld screen, it really is
an amazingly powerful system that had a ton of potential to it. However, in the
portable gaming world, battery life is a huge concern. Battery eaters almost
always have a hard time keeping up.
One thing that can be said is that the Nomad gave another
glimpse into the future of gaming. Consider what the Wii U control pad allows
the user to do. Take that game being played on the screen and shrink it to a
portable device to take it with you when you head to the kitchen. Or the PS
Vita and its literal cross platform abilities. These abilities have come
before; hell the Nomad was even close to having touch screen capability like
the DS and 3DS. And this is what makes these ancient handheld systems worth
remembering. Their innovations, though failed at the time, paved the way for
future systems to take advantage of better technology to mirror those fantastic
concepts of the past.
Not every console is a winner. The Lynx, Neo Geo Pocket, our
Nomad here, they may not have been the sales kings of their days, but they all
helped to shape our modern handheld gaming landscape. We may not always
remember them, and as new generations of gamers are born, a lot of them will be
forgotten entirely, but for us old timers, they are precious memories.
Thankfully the handheld market continues. With greater technology, amazing
games, and even 3D capability, the newest generations of handhelds offer
fantastic gaming experiences and innovations that would make their forbearers
proud.
Hmm….3D capability…I wonder…
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