Not every device hits
the mark, but some of them damn sure try. Today we look at what I have always
considered the number two spot on my top 5 list of handhelds. With excellent games,
fantastic graphics, and the ability to connect with Sega’s swan song, the
Dreamcast, this little handheld was a personal favorite when I first
experienced it back in good ol’ 1999. Join me as I return to the land of the
handhelds in this week’s “Is that a gaming console in your pocket…”, as we look
at the short lived, but impressive Neo Geo Pocket.
Ep 4: The Little
Handheld that Could.
Well, ok. Technically it was the Neo Geo Pocket Color. But hey, the original only had
10 games and was an Asian market exclusive for barely a year before it was
discontinued. However its successor, with a full color display, had at least
the graphical capability if not the game library, of any console on the market.
Released in 1999 – the same year the original NGP was released – the NGPC
brought with it some of SNK’s more popular titles. Games like Samurai Showdown,
King of Fighters, and SNK vs. Capcom showed both graphical capabilities as well
as taking advantage of the system’s analog style thumbstick. Playing those fighting
games with the thumbstick’s smooth motions was a fantastic experience that made
super-moves and combos an ease to input.
Another feature that was of interest on the NGPC was its
ability to connect to not just other systems, a trait that other consoles
shared, but the optional cable to connect with the “too soon” Sega Dreamcast.
This allowed cross platform interaction light-years before the current gen
systems. Though the Dreamcast had nearly as short of a run as the original NGP,
this connectivity was a sign of what was possible with tying in handhelds and
home consoles. Another option released only in Japan (they go all the cool
stuff in the 90s and early 2000s) was an add-on that allowed for wireless
connectivity between handhelds, which allowed multiple players to join together
for gaming sessions.
Sadly, even with these features coming from a price point of
only $69.99, the NGPC was basically doomed from the start. With powerhouse
titles like Pokémon and many years of player base, Nintendo was as always the
dominant player in gaming. There was also the notorious habit of ignoring
third-party developers by the corporate heads; something these execs should
have known by then (and by now) would cause a seriously deficient library of
games. With this unfortunate combination in place, the NGPC faced the same fate
as its predecessor. Discontinued in 2001, this was the last SNK would see of
the handheld market shares and with crippling financial issues a few years
later, the SNK brand folded entirely.
Still, for the short time it was around, the NGPC had some
impressive technical aspects, and though a small library, some exceptional
games. For a young me, playing this system way back in ’99 with some Type-O
Negative playing in the background, this system was the future. I saw the
potential in it. The graphical ability, the sleek casing and thumbstick, and
that connective ability with one of the unsung heroes of gaming I had and
always will have fond memories of this little system that was gone before its
time.
*Fun Fact: Despite
being one of the rarest handhelds out in the wild, the NGPC and its games are
valued at some of the lowest prices! For
the avid collector of retro gaming, this means a lot more bang for your buck. In
fact, the highest price value estimated on anything NGPC related – mint in box
mind you – is Real Bout 2, which is only valued at $499.00. This would be
compared to the Pokémon Edition Game Boy Color (which is still four away from
the top) at an astounding $774.99!** If you can find them, NGPC games and
systems are very affordable comparatively speaking.
(Prices taken from
PriceCharting.com 8/23/14)
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