Few things for me have been more life changing than my
introduction to video games. From my father purchasing an original NES that
just so happened to make it into my room after he got bored with it to the Xbox
360 and Playstation 3 sitting on the shelves under my HDTV right now, I got bit
by the bug young and have never looked back. I became a man obsessed before I
even started elementary school and that obsession hasn’t waned in over two
decades.
In all those years one thing has been a huge interest of
mine. It can allow me to satisfy two of my most basic nerdist urges; collecting
and gaming. That thing is the magic that is the handheld gaming console. From
the early days of boiled cabbage screens, 8-bit graphics, and enough heft to
crack a toe should a friend mistakenly drop it on your foot, handhelds have had
a very special place in my heart.
“I can play my Sonic at home AND on the bus ride to school?
Sign me up!”
So now, I’ve decided
to highlight those handhelds. Those pocket(ish) sized machines that have
allowed gamers to sever the umbilical – just temporarily of course – and get
some sunshine while they take Bowser town and save the Mushroom Kingdom. Our
story begins in 1989…
Is that a gaming
console in your pocket? Or are you just happy to see me?
Episode 1: The O.G.
Conceived by Gunpei Yokoi, the Nintendo Game Boy opened the
gates for the handheld gaming device. And by broke the gates I mean blew them
off the hinges. Gamers could now play the franchises they loved on the go.
Metroid, Legend of Zelda, and of course Super Mario Bros. all had multiple
titles released for the console. Together with other Nintendo first party IPs
and myriad third party developer titles, the Game Boy showed the world that gaming
was no longer stuck in the living room. Now everything from the playground, to
the college dorm, to a businessman’s international flight, was able to be an
arcade.
The original Game Boy was no beauty, though. From the huge
size, to the drab color scheme, to the oddly tinted greenish, greyish, brownish
screen, the Game Boy wasn’t going to win any modern art awards. But with 10-12
hours of battery life and more games than you can shake a stick at, the Game
Boy was a juggernaut and gamers bowed to its awesomeness.
Eventually the criticisms of its looks and advancements in
technology allowed Nintendo to redesign the system to a more elegant and
aesthetically pleasing form. The Game Boy Pocket was sleeker, had a better
resolution screen, and came in different colored casings. While the battery
life was lower than the previous model, the Pocket found its market with the
newest generation coming into the gaming world. This sleek look also followed
the system to its next incarnation, the Game Boy Color.
Released in 1998, the game Boy Color was a major leap
forward for Nintendo’s handheld market. After stiff competition from Sega and
their Game Gear handheld, the consumers wanted something more modern for the
Game Boy. Nintendo answered with a pocket sized system with a 56-color display
and a feature that would become the trademark for the handheld market for years
to come; backwards compatibility. The Game Boy Color had the amazing ability to
take a regular Game Boy game and add some color to the once monochrome graphics.
It sounds trivial, but adding a tinge of blue to my copy of Pokemon Blue was
like seeing it for the first time.
After years of success and millions upon millions of units
sold, Nintendo took another leap for their handheld. Rivaling the SNES in graphical
capability and feature a drastically redesigned housing, the Game Boy Advance
stormed onto the scene in 2001. New millennium, new Nintendo. Still with a slot
that would accept older Game Boy cartridges, the GBA now feature a “horizontal”
design and left and right shoulder buttons. This redesign saw success with a
new list of games and ports of classic SNES games. There were some flaws with
the design, though. The GBA’s smaller cartridge port made classic Game Boy
catridges stick out of the top of the machine and Nintendo continued with the
same caveat that gamers had griped about for over a decade; the screen was not
backlit. This made play in sunlight and dimply lit rooms as difficult as
always.
Obviously aware, and finally responding, Nintendo once again
put out a redesign of their handheld flagship. This design was a major step and
features a mechanism still seen on Nintendo’s portable consoles. A hinged lid
allowed the player to close the system and protect the screen. It also finally
had a backlit display, complete with dimmer, to allow for play in any light
level. Together with a limited run color scheme that mimicked the old NES
console 2003’s Game Boy Advance SP was perhaps not the biggest selling, but
certainly most acclaimed, Game Boys ever. It also is this author’s favorite
handheld. I still have my SP and continue to play it to this day.
Sadly, nothing is forever and 2005 found the last Game Boy
iteration. Technologically impressive, but poorly received, the Game Boy Micro
was the final run for Nintendo’s original handheld platform. Featuring a very
slim design that is roughly the size of the original NES home system’s
controllers, the Micro packed a ton of punch into a small package. All the
features of previous generations were stuffed together in a housing that was a
mere half an inch thick. Unfortunately, due to poor marketing decisions and the
introduction of Nintendo’s next portable platform, the Nintendo DS and
questionable omissions of well received
features – the Micro was not backwards compatible – the console did not sell
well and was not well received by the gaming community.
It was the twilight of the Game Boy. Nintendo’s portable
powerhouse was finally retired and the new generations of handheld consoles
were out and in the wild, but the legacy of the O.G. of the handheld world
would live on. In 2009 the Nintendo Game Boy was inducted into the National Toy
Hall of Fame. The Game Boy had solidified itself in the annals of history.
The system that showed the world that video games weren’t
stuck tethered to the homes of gamers was a giant leap forward and a large
factor in why video games are what they are today. It is only fitting that the
first entry in this series be dedicated to that forerunner, that giant grey
brick that soon became synonymous with handheld gaming and gaming culture.
*Fast Fact: The “Game Girl” Despite gaming being known as a male dominated medium,
in 1995 research showed that the Game Boy boasted a whopping 46% female
player-base! That was nearly double the amount of the NES and SNES combined!
Who says girls aren’t gamers? (Gainesville Sun, Jan 15, 1995)
Awesome post! The Game Boy really did change the world of gaming. We wouldn't expect you to start anywhere else.
ReplyDeleteNintendo actually does have a good track record when it comes to backwards compatibility (for the handhelds, at least). It's so crazy to read this stuff about how innovative and groundbreaking they were, and compare it to the struggles they've faced in recent years.
I just goes to show, you can't rest on your laurels when it comes to gaming.